attempt at catching the point before freeze
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@ -407,8 +407,10 @@ export const _renderScene = ({
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let editingLinearElement: NonDeleted<ExcalidrawLinearElement> | undefined =
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let editingLinearElement: NonDeleted<ExcalidrawLinearElement> | undefined =
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undefined;
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undefined;
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let i = 0;
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visibleElements.forEach((element) => {
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visibleElements.forEach((element) => {
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try {
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try {
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console.log(`element ${i++}: ${element} of ${visibleElements.length}`);
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renderElement(element, rc, context, renderConfig, appState);
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renderElement(element, rc, context, renderConfig, appState);
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// Getting the element using LinearElementEditor during collab mismatches version - being one head of visible elements due to
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// Getting the element using LinearElementEditor during collab mismatches version - being one head of visible elements due to
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// ShapeCache returns empty hence making sure that we get the
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// ShapeCache returns empty hence making sure that we get the
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