* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
* remove vite-plugin-eslint as it improves DX significantly
* integrate vite-plugin-checker for ts errors
* add nabla/vite-plugin-eslint
* use eslint from checker only
* add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay
* tweak vite checker overlay badge position
* Enable eslint behind flag as its not working well with windows with non WSL
* make port configurable
* open the browser when server ready
* enable eslint by default
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
Separation of Appstate and RenderConfig for InteractiveCanvas
Sepration of static canvas
Fixing test type-errors, removing original RenderConfig
Deduplication of canvases AppState and RenderConfig
Added mutation hook for shared computation between canvases
Moved interaction handlers to interactive canvas and closed some fixes
Added CanvasWrapper and first render optimisations
Optimising selection + frame selection bottlenecks with cache/improved algo
Static canvas rendering bottlenecks WIP
Cursors regression moved to interactive canvas
Regression, adding back render interactive scene callback, adding back throttleRAF to both canvases
Fix for scroll back to content & scrollbars
Separating renderInteractiveScene and renderScene
Common canvas context bootstrap
Groups cache fix, mutation elements fix and other smaller fixes
Remove getSelectedElements cache
Fixing broken tests
Updated tests with expected # of renderStaticScene calls, adding group selection edge-case test, other smaller fixes
* feat: add flipping when resizing multiple elements
* fix: image elements not flipping its content
* test: fix accidental resizing in grouping test
* fix: angles not flipping vertically when resizing
* feat: add flipping multiple elements with a command
* revert: image elements not flipping its content
This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0.
* fix: add special cases for flipping text & images
* fix: a few corner cases for flipping
* fix: remove angle flip
* fix: bound text scaling when resizing
* fix: linear elements drifting away after multiple flips
* revert: fix linear elements drifting away after multiple flips
This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab.
* fix: linear elements unstable bounds
* revert: linear elements unstable bounds
This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3.
* fix: hand-drawn lines shift after flipping
* test: fix flipping tests
* test: fix the number of context menu items
* fix: incorrect scaling due to ignoring bound text when finding selection bounds
* fix: bound text coordinates not being updated
* fix: lines bound text rotation
* fix: incorrect placement of bound lines on flip
* remove redundant predicates in actionFlip
* update test
* refactor resizeElement with some renaming and comments
* fix grouped bounded text elements not being flipped correctly
* combine mutation for bounded text element
* remove incorrect return
* fix: linear elements bindings after flipping
* revert: remove incorrect return
This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8.
* fix: minimum size for all elements in selection
---------
Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
* feat: new Menu Component API
* allow valid children types
* introduce menu group to group items
* Add lang footer
* use display name
* displayName
* define types inside
* fix default menu
* add json export to menu
* fix
* simplify expression
* put open menu into own compo to optimize perf
So that we don't rerun `useOutsideClickHook` (and rebind event listeners
all the time)
* naming tweaks
* rename MenuComponents->MenuDefaultItems and export default items from Menu.Items
* import Menu.scss in Menu.tsx
* move menu scss to excal app
* Don't filter children inside menu group
* move E+ out of socials
* support style prop for MenuItem and MenuGroup
* Support header in menu group and add Excalidraw links header for default items in social section
* rename header to title
* fix padding for lang
* render menu in mobile
* review fixes
* tweaks
* Export collaborators and show in mobile menu
* revert .env
* lint :p
* again lint
* show correct actions in view mode for mobile
* Whitelist Collaborators Comp
* mobile styling
* padding
* don't show nerds when menu open in mobile
* lint :(
* hide shortcuts
* refactor userlist to support mobile and keep a wrapper comp for excal app
* use only UserList
* render only on mobile for default items
* remove unused hooks
* Show collab button in menu when onCollabButtonClick present and hide export when UIOptions.canvasActions.export is false
* fix tests
* lint
* inject userlist inside menu on mobile
* revert userlist
* move menu socials to default menu
* fix collab
* use meny in library
* Make Menu generic and create hamburgemenu for public excal menu and use menu in library as well
* use appState.openMenu for mobile
* fix tests
* styling fixes and support style and class name in menu content
* fix test
* rename MenuDefaultItems->DefaultItems
* move footer css to its own comp
* rename HamburgerMenu -> MainMenu
* rename menu -> dropdownMenu and update classes, onClick->onToggle
* close main menu when dialog closes
* by bye filtering
* update docs
* fix lint
* update example, docs for useDevice and footer in mobile, rename menu ->DropDownMenu everywhere
* spec
* remove isMenuOpenAtom and set openMenu as canvas for main menu, render decreases in specs :)
* [temp] remove cyclic depenedency to fix build
* hack- update appstate to sync lang change
* Add more specs
* wip: rewrite MainMenu footer
* fix margin
* fix snaps
* not needed as lang list no more imported
* simplify custom footer rendering
* Add DropdownMenuItemLink and DropdownMenuItemCustom and update API, docs
* fix `MainMenu.ItemCustom`
* naming
* use onSelect and base class for custom items
* fix lint
* fix snap
* use custom item for lang
* update docs
* fix
* properly use `MainMenu.ItemCustom` for `LanguageList`
* add margin top to custom items
* flex
Co-authored-by: dwelle <luzar.david@gmail.com>
* tests: fix failing tests
* fix selection.test.tsx
* fix excalidraw.test.tsx and don't show image export when SaveAsImage is false in UIOptions.canvasActions
* more fixes
* require fake index db in setUp test to fix the tests
* fix regression
* fix: Replaced KeyboardEvent.code with KeyboardEvent.key for all letters
* fix: reverted all keybindings that included alt to use code instead of keys
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
* feat: Add shortcuts for opening stroke and background color picker
* Use App.tsx keydown handler
* only get selectedElements if applicable (perf)
* fix tests and snaps
* reuse `appState.openMenu`
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: Bind keyboard events to excalidraw container
* fix cases around blurring
* fix modal rendering so keyboard shortcuts work on modal as well
* Revert "fix modal rendering so keyboard shortcuts work on modal as well"
This reverts commit 2c8ec6be8eff7d308591467fe2c33cfbca16138f.
* Attach keyboard event in react way so we need not handle portals separately (modals)
* dnt propagate esc event when modal shown
* focus the container when help dialog closed with shift+?
* focus the help icon when help dialog on close triggered
* move focusNearestTabbableParent to util
* rename util to focusNearestParent and remove outline from excal and modal
* Add prop bindKeyGlobally to decide if keyboard events should be binded to document and allow it in excal app, revert tests
* fix
* focus container after installing library, reset library and closing error dialog
* fix tests and create util to focus container
* Add excalidraw-container class to focus on the container
* pass focus container to library to focus current instance of excal
* update docs
* remove util as it wont be used anywhere
* fix propagation not being stopped for React keyboard handling
* tweak reamde
Co-authored-by: David Luzar <luzar.david@gmail.com>
* tweak changelog
* rename prop to handleKeyboardGlobally
Co-authored-by: dwelle <luzar.david@gmail.com>
* Remove width/height from the ".excalidraw" container so it will sized automatically.
* updated all ref calculation to ".excalidraw" instead of parent since now ".excalidraw" will get resized
* Remove props width/height as its not needed anymore.
* Resize handler is also not needed anymore.
* Position absolute canvas due to #3379 (comment)
* move css to style and remove one extra rerendering
* factor out mock logic for test
* set height, width so as to avoid unnecessary updates of regression snap
* better mock
* better type checking and omit width,height from getDefaultAppState and also restore
* revert
* default to window dimensions in constructor
* update docs
* update
* update
* tweaks
* Remove copy & paste from context menu on desktop
* fix build
* Make requested changes
* More changes
* make into function
* update changelog
* fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>