import React from "react"; import ReactDOM from "react-dom"; import rough from "roughjs/dist/rough.umd.js"; import "./styles.css"; var elements = []; function isInsideAnElement(x, y) { return (element) => { const x1 = getElementAbsoluteX1(element) const x2 = getElementAbsoluteX2(element) const y1 = getElementAbsoluteY1(element) const y2 = getElementAbsoluteY2(element) return (x >= x1 && x <= x2) && (y >= y1 && y <= y2) } } function newElement(type, x, y, width = 0, height = 0) { const element = { type: type, x: x, y: y, width: width, height: height, isSelected: false }; return element; } function exportAsPNG({ background, visibleOnly, padding = 10 }) { clearSelection(); drawScene(); let subCanvasX1 = Infinity; let subCanvasX2 = 0; let subCanvasY1 = Infinity; let subCanvasY2 = 0; elements.forEach(element => { subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element)); subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element)); subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element)); subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element)); }); let targetCanvas = canvas; if ( visibleOnly ) { targetCanvas = document.createElement('canvas'); targetCanvas.style.display = 'none'; document.body.appendChild(targetCanvas); targetCanvas.width = subCanvasX2 - subCanvasX1 + padding * 2; targetCanvas.height = subCanvasY2 - subCanvasY1 + padding * 2; const targetCanvas_ctx = targetCanvas.getContext('2d'); if ( background ) { targetCanvas_ctx.fillStyle = "#FFF"; targetCanvas_ctx.fillRect(0, 0, canvas.width, canvas.height); } targetCanvas_ctx.drawImage( canvas, subCanvasX1 - padding, // x subCanvasY1 - padding, // y subCanvasX2 - subCanvasX1 + padding * 2, // width subCanvasY2 - subCanvasY1 + padding * 2, // height 0, 0, targetCanvas.width, targetCanvas.height ); } const link = document.createElement('a'); link.setAttribute('download', 'excalibur.png'); link.setAttribute('href', targetCanvas.toDataURL("image/png")); link.click(); link.remove(); if ( targetCanvas !== canvas ) targetCanvas.remove(); } function rotate(x1, y1, x2, y2, angle) { // πβ²π₯=(ππ₯βππ₯)cosπβ(ππ¦βππ¦)sinπ+ππ₯ // πβ²π¦=(ππ₯βππ₯)sinπ+(ππ¦βππ¦)cosπ+ππ¦. // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line return [ (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2, (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2 ]; } var generator = rough.generator(); function generateDraw(element) { if (element.type === "selection") { element.draw = (rc, context) => { const fillStyle = context.fillStyle; context.fillStyle = "rgba(0, 0, 255, 0.10)"; context.fillRect(element.x, element.y, element.width, element.height); context.fillStyle = fillStyle; }; } else if (element.type === "rectangle") { const shape = generator.rectangle(0, 0, element.width, element.height); element.draw = (rc, context) => { context.translate(element.x, element.y); rc.draw(shape); context.translate(-element.x, -element.y); }; } else if (element.type === "ellipse") { const shape = generator.ellipse( element.width / 2, element.height / 2, element.width, element.height ); element.draw = (rc, context) => { context.translate(element.x, element.y); rc.draw(shape); context.translate(-element.x, -element.y); }; } else if (element.type === "arrow") { const x1 = 0; const y1 = 0; const x2 = element.width; const y2 = element.height; const size = 30; // pixels const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); // Scale down the arrow until we hit a certain size so that it doesn't look weird const minSize = Math.min(size, distance / 2); const xs = x2 - ((x2 - x1) / distance) * minSize; const ys = y2 - ((y2 - y1) / distance) * minSize; const angle = 20; // degrees const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180); const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180); const shapes = [ // \ generator.line(x3, y3, x2, y2), // ----- generator.line(x1, y1, x2, y2), // / generator.line(x4, y4, x2, y2) ]; element.draw = (rc, context) => { context.translate(element.x, element.y); shapes.forEach(shape => rc.draw(shape)); context.translate(-element.x, -element.y); }; return; } else if (element.type === "text") { element.draw = (rc, context) => { const font = context.font; context.font = element.font; context.fillText( element.text, element.x, element.y + element.measure.actualBoundingBoxAscent ); context.font = font; }; } else { throw new Error("Unimplemented type " + element.type); } } // If the element is created from right to left, the width is going to be negative // This set of functions retrieves the absolute position of the 4 points. // We can't just always normalize it since we need to remember the fact that an arrow // is pointing left or right. function getElementAbsoluteX1(element) { return element.width >= 0 ? element.x : element.x + element.width; } function getElementAbsoluteX2(element) { return element.width >= 0 ? element.x + element.width : element.x; } function getElementAbsoluteY1(element) { return element.height >= 0 ? element.y : element.y + element.height; } function getElementAbsoluteY2(element) { return element.height >= 0 ? element.y + element.height : element.y; } function setSelection(selection) { const selectionX1 = getElementAbsoluteX1(selection); const selectionX2 = getElementAbsoluteX2(selection); const selectionY1 = getElementAbsoluteY1(selection); const selectionY2 = getElementAbsoluteY2(selection); elements.forEach(element => { const elementX1 = getElementAbsoluteX1(element); const elementX2 = getElementAbsoluteX2(element); const elementY1 = getElementAbsoluteY1(element); const elementY2 = getElementAbsoluteY2(element); element.isSelected = element.type !== "selection" && selectionX1 <= elementX1 && selectionY1 <= elementY1 && selectionX2 >= elementX2 && selectionY2 >= elementY2; }); } function clearSelection() { elements.forEach(element => { element.isSelected = false; }); } class App extends React.Component { componentDidMount() { this.onKeyDown = event => { if (event.key === "Backspace" && event.target.nodeName !== "INPUT") { for (var i = elements.length - 1; i >= 0; --i) { if (elements[i].isSelected) { elements.splice(i, 1); } } drawScene(); event.preventDefault(); } else if ( event.key === "ArrowLeft" || event.key === "ArrowRight" || event.key === "ArrowUp" || event.key === "ArrowDown" ) { const step = event.shiftKey ? 5 : 1; elements.forEach(element => { if (element.isSelected) { if (event.key === "ArrowLeft") element.x -= step; else if (event.key === "ArrowRight") element.x += step; else if (event.key === "ArrowUp") element.y -= step; else if (event.key === "ArrowDown") element.y += step; } }); drawScene(); event.preventDefault(); } }; document.addEventListener("keydown", this.onKeyDown, false); } componentWillUnmount() { document.removeEventListener("keydown", this.onKeyDown, false); } constructor() { super(); this.state = { draggingElement: null, elementType: "selection", exportBackground: false, exportVisibleOnly: true, exportPadding: 10 }; } render() { const ElementOption = ({ type, children }) => { return ( ); }; return <>