492 lines
16 KiB
JavaScript
492 lines
16 KiB
JavaScript
import React from "react";
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import ReactDOM from "react-dom";
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import rough from "roughjs/dist/rough.umd.js";
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import "./styles.css";
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var elements = [];
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function isInsideAnElement(x, y) {
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return (element) => {
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const x1 = getElementAbsoluteX1(element)
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const x2 = getElementAbsoluteX2(element)
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const y1 = getElementAbsoluteY1(element)
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const y2 = getElementAbsoluteY2(element)
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return (x >= x1 && x <= x2) && (y >= y1 && y <= y2)
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}
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}
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function newElement(type, x, y, width = 0, height = 0) {
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const element = {
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type: type,
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x: x,
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y: y,
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width: width,
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height: height,
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isSelected: false
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};
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return element;
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}
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function exportAsPNG({ background, visibleOnly, padding = 10 }) {
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clearSelection();
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drawScene();
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let subCanvasX1 = Infinity;
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let subCanvasX2 = 0;
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let subCanvasY1 = Infinity;
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let subCanvasY2 = 0;
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elements.forEach(element => {
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subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
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subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
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subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
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subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
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});
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let targetCanvas = canvas;
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if ( visibleOnly ) {
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targetCanvas = document.createElement('canvas');
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targetCanvas.style.display = 'none';
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document.body.appendChild(targetCanvas);
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targetCanvas.width = subCanvasX2 - subCanvasX1 + padding * 2;
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targetCanvas.height = subCanvasY2 - subCanvasY1 + padding * 2;
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const targetCanvas_ctx = targetCanvas.getContext('2d');
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if ( background ) {
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targetCanvas_ctx.fillStyle = "#FFF";
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targetCanvas_ctx.fillRect(0, 0, canvas.width, canvas.height);
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}
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targetCanvas_ctx.drawImage(
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canvas,
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subCanvasX1 - padding, // x
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subCanvasY1 - padding, // y
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subCanvasX2 - subCanvasX1 + padding * 2, // width
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subCanvasY2 - subCanvasY1 + padding * 2, // height
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0,
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0,
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targetCanvas.width,
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targetCanvas.height
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);
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}
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const link = document.createElement('a');
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link.setAttribute('download', 'excalibur.png');
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link.setAttribute('href', targetCanvas.toDataURL("image/png"));
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link.click();
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link.remove();
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if ( targetCanvas !== canvas ) targetCanvas.remove();
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}
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function rotate(x1, y1, x2, y2, angle) {
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// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
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// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
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// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
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return [
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(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
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(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
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];
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}
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var generator = rough.generator();
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function generateDraw(element) {
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if (element.type === "selection") {
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element.draw = (rc, context) => {
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(element.x, element.y, element.width, element.height);
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context.fillStyle = fillStyle;
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};
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} else if (element.type === "rectangle") {
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const shape = generator.rectangle(0, 0, element.width, element.height);
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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rc.draw(shape);
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context.translate(-element.x, -element.y);
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};
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} else if (element.type === "ellipse") {
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const shape = generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height
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);
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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rc.draw(shape);
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context.translate(-element.x, -element.y);
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};
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} else if (element.type === "arrow") {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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const shapes = [
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// \
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generator.line(x3, y3, x2, y2),
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// -----
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generator.line(x1, y1, x2, y2),
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// /
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generator.line(x4, y4, x2, y2)
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];
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x, -element.y);
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};
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return;
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} else if (element.type === "text") {
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element.draw = (rc, context) => {
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const font = context.font;
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context.font = element.font;
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context.fillText(
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element.text,
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element.x,
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element.y + element.measure.actualBoundingBoxAscent
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);
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context.font = font;
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};
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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// We can't just always normalize it since we need to remember the fact that an arrow
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// is pointing left or right.
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function getElementAbsoluteX1(element) {
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return element.width >= 0 ? element.x : element.x + element.width;
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}
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function getElementAbsoluteX2(element) {
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return element.width >= 0 ? element.x + element.width : element.x;
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}
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function getElementAbsoluteY1(element) {
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return element.height >= 0 ? element.y : element.y + element.height;
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}
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function getElementAbsoluteY2(element) {
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return element.height >= 0 ? element.y + element.height : element.y;
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}
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function setSelection(selection) {
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const selectionX1 = getElementAbsoluteX1(selection);
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const selectionX2 = getElementAbsoluteX2(selection);
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const selectionY1 = getElementAbsoluteY1(selection);
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const selectionY2 = getElementAbsoluteY2(selection);
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elements.forEach(element => {
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const elementX1 = getElementAbsoluteX1(element);
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const elementX2 = getElementAbsoluteX2(element);
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const elementY1 = getElementAbsoluteY1(element);
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const elementY2 = getElementAbsoluteY2(element);
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element.isSelected =
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element.type !== "selection" &&
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selectionX1 <= elementX1 &&
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selectionY1 <= elementY1 &&
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selectionX2 >= elementX2 &&
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selectionY2 >= elementY2;
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});
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}
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function clearSelection() {
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elements.forEach(element => {
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element.isSelected = false;
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});
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}
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class App extends React.Component {
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componentDidMount() {
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this.onKeyDown = event => {
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if (event.key === "Backspace" && event.target.nodeName !== "INPUT") {
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for (var i = elements.length - 1; i >= 0; --i) {
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if (elements[i].isSelected) {
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elements.splice(i, 1);
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}
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}
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drawScene();
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event.preventDefault();
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} else if (
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event.key === "ArrowLeft" ||
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event.key === "ArrowRight" ||
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event.key === "ArrowUp" ||
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event.key === "ArrowDown"
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) {
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const step = event.shiftKey ? 5 : 1;
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elements.forEach(element => {
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if (element.isSelected) {
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if (event.key === "ArrowLeft") element.x -= step;
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else if (event.key === "ArrowRight") element.x += step;
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else if (event.key === "ArrowUp") element.y -= step;
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else if (event.key === "ArrowDown") element.y += step;
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}
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});
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drawScene();
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event.preventDefault();
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}
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};
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document.addEventListener("keydown", this.onKeyDown, false);
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}
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componentWillUnmount() {
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document.removeEventListener("keydown", this.onKeyDown, false);
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}
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constructor() {
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super();
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this.state = {
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draggingElement: null,
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elementType: "selection",
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exportBackground: false,
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exportVisibleOnly: true,
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exportPadding: 10
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};
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}
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render() {
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const ElementOption = ({ type, children }) => {
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return (
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<label>
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<input
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type="radio"
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checked={this.state.elementType === type}
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onChange={() => {
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this.setState({ elementType: type });
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clearSelection();
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drawScene();
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}}
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/>
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{children}
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</label>
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);
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};
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return <>
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<div className="exportWrapper">
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<button onClick={() => {
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exportAsPNG({
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background: this.state.exportBackground,
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visibleOnly: this.state.exportVisibleOnly,
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padding: this.state.exportPadding
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})
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}}>Export to png</button>
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<label>
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<input type="checkbox"
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checked={this.state.exportBackground}
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onChange={e => {
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this.setState({ exportBackground: e.target.checked })
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}}
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/> background
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</label>
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<label>
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<input type="checkbox"
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checked={this.state.exportVisibleOnly}
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onChange={e => {
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this.setState({ exportVisibleOnly: e.target.checked })
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}}
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/>
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visible area only
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</label>
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(padding:
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<input type="number" value={this.state.exportPadding}
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onChange={e => {
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this.setState({ exportPadding: e.target.value });
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}}
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disabled={!this.state.exportVisibleOnly}/>
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px)
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</div>
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<div>
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{/* Can't use the <ElementOption> form because ElementOption is re-defined
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on every render, which would blow up and re-create the entire DOM tree,
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which in addition to being inneficient, messes up with browser text
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selection */}
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{ElementOption({ type: "rectangle", children: "Rectangle" })}
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{ElementOption({ type: "ellipse", children: "Ellipse" })}
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{ElementOption({ type: "arrow", children: "Arrow" })}
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{ElementOption({ type: "text", children: "Text" })}
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{ElementOption({ type: "selection", children: "Selection" })}
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<canvas
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id="canvas"
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width={window.innerWidth}
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height={window.innerHeight}
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onMouseDown={e => {
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const x = e.clientX - e.target.offsetLeft;
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const y = e.clientY - e.target.offsetTop;
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let isDraggingElements = false;
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const cursorStyle = document.documentElement.style.cursor;
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if (this.state.elementType === "selection") {
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const selectedElement = elements.find(isInsideAnElement(x, y))
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if (selectedElement) {
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this.setState({ draggingElement: selectedElement });
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}
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isDraggingElements = elements.some(element => element.isSelected);
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if (isDraggingElements) {
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document.documentElement.style.cursor = "move";
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}
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} else {
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const element = newElement(this.state.elementType, x, y);
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if (this.state.elementType === "text") {
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const text = prompt("What text do you want?");
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if (text === null) {
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return;
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}
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element.text = text;
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element.font = "20px Virgil";
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const font = context.font;
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context.font = element.font;
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element.measure = context.measureText(element.text);
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context.font = font;
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const height =
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element.measure.actualBoundingBoxAscent +
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element.measure.actualBoundingBoxDescent;
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// Center the text
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element.x -= element.measure.width / 2;
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element.y -= element.measure.actualBoundingBoxAscent;
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element.width = element.measure.width;
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element.height = height;
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}
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generateDraw(element);
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elements.push(element);
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if (this.state.elementType === "text") {
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this.setState({
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draggingElement: null,
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elementType: "selection"
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});
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element.isSelected = true;
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} else {
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this.setState({ draggingElement: element });
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}
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}
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let lastX = x;
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let lastY = y;
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const onMouseMove = e => {
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if (isDraggingElements) {
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const selectedElements = elements.filter(el => el.isSelected);
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if (selectedElements.length) {
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const x = e.clientX - e.target.offsetLeft;
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const y = e.clientY - e.target.offsetTop;
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selectedElements.forEach(element => {
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element.x += x - lastX;
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element.y += y - lastY;
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});
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lastX = x;
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lastY = y;
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drawScene();
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return;
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}
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}
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// It is very important to read this.state within each move event,
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// otherwise we would read a stale one!
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const draggingElement = this.state.draggingElement;
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if (!draggingElement) return;
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let width = e.clientX - e.target.offsetLeft - draggingElement.x;
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let height = e.clientY - e.target.offsetTop - draggingElement.y;
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draggingElement.width = width;
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// Make a perfect square or circle when shift is enabled
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draggingElement.height = e.shiftKey ? width : height;
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generateDraw(draggingElement);
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if (this.state.elementType === "selection") {
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setSelection(draggingElement);
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}
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drawScene();
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};
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const onMouseUp = e => {
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window.removeEventListener("mousemove", onMouseMove);
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window.removeEventListener("mouseup", onMouseUp);
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document.documentElement.style.cursor = cursorStyle;
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const draggingElement = this.state.draggingElement;
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if (draggingElement === null) {
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return;
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}
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if (this.state.elementType === "selection") {
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if (isDraggingElements) {
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isDraggingElements = false;
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}
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setSelection(draggingElement);
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} else {
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draggingElement.isSelected = true;
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}
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this.setState({
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draggingElement: null,
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elementType: "selection"
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});
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drawScene();
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};
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window.addEventListener("mousemove", onMouseMove);
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window.addEventListener("mouseup", onMouseUp);
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drawScene();
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}}
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/>
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</div>
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</>;
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}
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}
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const rootElement = document.getElementById("root");
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ReactDOM.render(<App />, rootElement);
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const canvas = document.getElementById("canvas");
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const rc = rough.canvas(canvas);
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const context = canvas.getContext("2d");
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// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
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// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
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context.translate(0.5, 0.5);
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function drawScene() {
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ReactDOM.render(<App />, rootElement);
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context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
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elements.forEach(element => {
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element.draw(rc, context);
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if (element.isSelected) {
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const margin = 4;
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const elementX1 = getElementAbsoluteX1(element);
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const elementX2 = getElementAbsoluteX2(element);
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const elementY1 = getElementAbsoluteY1(element);
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const elementY2 = getElementAbsoluteY2(element);
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const lineDash = context.getLineDash();
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context.setLineDash([8, 4]);
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context.strokeRect(
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elementX1 - margin,
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elementY1 - margin,
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elementX2 - elementX1 + margin * 2,
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elementY2 - elementY1 + margin * 2
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);
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context.setLineDash(lineDash);
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}
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});
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}
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drawScene();
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