* feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
49 lines
1.3 KiB
TypeScript
49 lines
1.3 KiB
TypeScript
import {
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getTransformHandles,
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TransformHandleDirection,
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} from "../element/transformHandles";
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import { ExcalidrawElement } from "../element/types";
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import { Keyboard, KeyboardModifiers, Pointer } from "./helpers/ui";
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const mouse = new Pointer("mouse");
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const { h } = window;
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export const resize = (
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element: ExcalidrawElement,
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handleDir: TransformHandleDirection,
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mouseMove: [number, number],
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keyboardModifiers: KeyboardModifiers = {},
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) => {
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mouse.select(element);
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const handle = getTransformHandles(element, h.state.zoom, "mouse")[
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handleDir
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]!;
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const clientX = handle[0] + handle[2] / 2;
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const clientY = handle[1] + handle[3] / 2;
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Keyboard.withModifierKeys(keyboardModifiers, () => {
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mouse.reset();
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mouse.down(clientX, clientY);
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mouse.move(mouseMove[0], mouseMove[1]);
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mouse.up();
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});
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};
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export const rotate = (
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element: ExcalidrawElement,
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deltaX: number,
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deltaY: number,
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keyboardModifiers: KeyboardModifiers = {},
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) => {
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mouse.select(element);
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const handle = getTransformHandles(element, h.state.zoom, "mouse").rotation!;
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const clientX = handle[0] + handle[2] / 2;
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const clientY = handle[1] + handle[3] / 2;
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Keyboard.withModifierKeys(keyboardModifiers, () => {
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mouse.reset();
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mouse.down(clientX, clientY);
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mouse.move(clientX + deltaX, clientY + deltaY);
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mouse.up();
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});
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};
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