generate2DShape but don't draw

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zsviczian 2022-11-20 20:31:15 +01:00 committed by GitHub
parent 2be34b770a
commit 3fb1a870e6
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@ -221,14 +221,14 @@ const drawElementOnCanvas = (
context.fillStyle = element.strokeColor;
const path = getFreeDrawPath2D(element) as Path2D;
/*const fillShape = getShapeForElement(element);
const fillShape = getShapeForElement(element);
if (fillShape) {
if (fillShape && path) {
rc.draw(fillShape);
}*/
}
context.fillStyle = element.strokeColor;
context.fill(path);
//context.fill(path);
context.restore();
break;