28 KiB
Excalidraw
Excalidraw exported as a component to directly embed in your projects.
Installation
You can use npm
npm install react react-dom @excalidraw/excalidraw
or via yarn
yarn add react react-dom @excalidraw/excalidraw
After installation you will see a folder excalidraw-assets
in dist
directory which contains the assets needed for this app.
Move the folder excalidraw-assets
to the path where your assets are served.
By default it will try to load the files from https://unpkg.com/@excalidraw/excalidraw/{currentVersion}/dist/
If you want to load assets from a different path you can set a variable window.EXCALIDRAW_ASSET_PATH
to the url from where you want to load the assets.
Demo
Usage
Using Web Bundler
If you are using a Web bundler (for instance, Webpack), you can import it as an ES6 module as shown below
View Example
import React, { useEffect, useState, useRef } from "react";
import Excalidraw from "@excalidraw/excalidraw";
import InitialData from "./initialData";
import "./styles.scss";
export default function App() {
const excalidrawRef = useRef(null);
const excalidrawWrapperRef = useRef(null);
const [dimensions, setDimensions] = useState({
width: undefined,
height: undefined,
});
const [viewModeEnabled, setViewModeEnabled] = useState(false);
const [zenModeEnabled, setZenModeEnabled] = useState(false);
const [gridModeEnabled, setGridModeEnabled] = useState(false);
useEffect(() => {
setDimensions({
width: excalidrawWrapperRef.current.getBoundingClientRect().width,
height: excalidrawWrapperRef.current.getBoundingClientRect().height,
});
const onResize = () => {
setDimensions({
width: excalidrawWrapperRef.current.getBoundingClientRect().width,
height: excalidrawWrapperRef.current.getBoundingClientRect().height,
});
};
window.addEventListener("resize", onResize);
return () => window.removeEventListener("resize", onResize);
}, [excalidrawWrapperRef]);
const updateScene = () => {
const sceneData = {
elements: [
{
type: "rectangle",
version: 141,
versionNonce: 361174001,
isDeleted: false,
id: "oDVXy8D6rom3H1-LLH2-f",
fillStyle: "hachure",
strokeWidth: 1,
strokeStyle: "solid",
roughness: 1,
opacity: 100,
angle: 0,
x: 100.50390625,
y: 93.67578125,
strokeColor: "#c92a2a",
backgroundColor: "transparent",
width: 186.47265625,
height: 141.9765625,
seed: 1968410350,
groupIds: [],
},
],
appState: {
viewBackgroundColor: "#edf2ff",
},
};
excalidrawRef.current.updateScene(sceneData);
};
return (
<div className="App">
<h1> Excalidraw Example</h1>
<div className="button-wrapper">
<button className="update-scene" onClick={updateScene}>
Update Scene
</button>
<button
className="reset-scene"
onClick={() => {
excalidrawRef.current.resetScene();
}}
>
Reset Scene
</button>
<label>
<input
type="checkbox"
checked={viewModeEnabled}
onChange={() => setViewModeEnabled(!viewModeEnabled)}
/>
View mode
</label>
<label>
<input
type="checkbox"
checked={zenModeEnabled}
onChange={() => setZenModeEnabled(!zenModeEnabled)}
/>
Zen mode
</label>
<label>
<input
type="checkbox"
checked={gridModeEnabled}
onChange={() => setGridModeEnabled(!gridModeEnabled)}
/>
Grid mode
</label>
</div>
<div className="excalidraw-wrapper" ref={excalidrawWrapperRef}>
<Excalidraw
ref={excalidrawRef}
width={dimensions.width}
height={dimensions.height}
initialData={InitialData}
onChange={(elements, state) =>
console.log("Elements :", elements, "State : ", state)
}
onPointerUpdate={(payload) => console.log(payload)}
onCollabButtonClick={() =>
window.alert("You clicked on collab button")
}
viewModeEnabled={viewModeEnabled}
zenModeEnabled={zenModeEnabled}
gridModeEnabled={gridModeEnabled}
/>
</div>
</div>
);
}
To view the full example visit 👇
Since Excalidraw doesn't support server side rendering yet so you will have to make sure the component is rendered once host is mounted.
import { useState, useEffect } from "react";
export default function IndexPage() {
const [Comp, setComp] = useState(null);
useEffect(() => {
import("@excalidraw/excalidraw").then((comp) => setComp(comp.default));
});
return <>{Comp && <Comp />}</>;
}
In Browser
To use it in a browser directly:
You will need to make sure react
, react-dom
is available as shown below.
View Example
<!DOCTYPE html>
<html>
<head>
<title>Excalidraw in browser</title>
<meta charset="UTF-8" />
<script src="https://unpkg.com/react@16.14.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16.13.1/umd/react-dom.development.js"></script>
<script
type="text/javascript"
src="https://unpkg.com/@excalidraw/excalidraw@0.5.0/dist/excalidraw.min.js"
></script>
</head>
<body>
<div class="container">
<h1>Excalidraw Embed Example</h1>
<div id="app"></div>
</div>
<script type="text/javascript" src="src/index.js"></script>
</body>
</html>
/*eslint-disable */
import "./styles.css";
import InitialData from "./initialData";
const App = () => {
const excalidrawRef = React.useRef(null);
const excalidrawWrapperRef = React.useRef(null);
const [dimensions, setDimensions] = React.useState({
width: undefined,
height: undefined,
});
const [viewModeEnabled, setViewModeEnabled] = React.useState(false);
const [zenModeEnabled, setZenModeEnabled] = React.useState(false);
const [gridModeEnabled, setGridModeEnabled] = React.useState(false);
React.useEffect(() => {
setDimensions({
width: excalidrawWrapperRef.current.getBoundingClientRect().width,
height: excalidrawWrapperRef.current.getBoundingClientRect().height,
});
const onResize = () => {
setDimensions({
width: excalidrawWrapperRef.current.getBoundingClientRect().width,
height: excalidrawWrapperRef.current.getBoundingClientRect().height,
});
};
window.addEventListener("resize", onResize);
return () => window.removeEventListener("resize", onResize);
}, [excalidrawWrapperRef]);
const updateScene = () => {
const sceneData = {
elements: [
{
type: "rectangle",
version: 141,
versionNonce: 361174001,
isDeleted: false,
id: "oDVXy8D6rom3H1-LLH2-f",
fillStyle: "hachure",
strokeWidth: 1,
strokeStyle: "solid",
roughness: 1,
opacity: 100,
angle: 0,
x: 100.50390625,
y: 93.67578125,
strokeColor: "#c92a2a",
backgroundColor: "transparent",
width: 186.47265625,
height: 141.9765625,
seed: 1968410350,
groupIds: [],
},
],
appState: {
viewBackgroundColor: "#edf2ff",
},
};
excalidrawRef.current.updateScene(sceneData);
};
return React.createElement(
React.Fragment,
null,
React.createElement(
"div",
{ className: "button-wrapper" },
React.createElement(
"button",
{
className: "update-scene",
onClick: updateScene,
},
"Update Scene",
),
React.createElement(
"button",
{
className: "reset-scene",
onClick: () => excalidrawRef.current.resetScene(),
},
"Reset Scene",
),
React.createElement(
"label",
null,
React.createElement("input", {
type: "checkbox",
checked: viewModeEnabled,
onChange: () => setViewModeEnabled(!viewModeEnabled),
}),
"View mode",
),
React.createElement(
"label",
null,
React.createElement("input", {
type: "checkbox",
checked: zenModeEnabled,
onChange: () => setZenModeEnabled(!zenModeEnabled),
}),
"Zen mode",
),
React.createElement(
"label",
null,
React.createElement("input", {
type: "checkbox",
checked: gridModeEnabled,
onChange: () => setGridModeEnabled(!gridModeEnabled),
}),
"Grid mode",
),
),
React.createElement(
"div",
{
className: "excalidraw-wrapper",
ref: excalidrawWrapperRef,
},
React.createElement(Excalidraw.default, {
ref: excalidrawRef,
width: dimensions.width,
height: dimensions.height,
initialData: InitialData,
onChange: (elements, state) =>
console.log("Elements :", elements, "State : ", state),
onPointerUpdate: (payload) => console.log(payload),
onCollabButtonClick: () => window.alert("You clicked on collab button"),
viewModeEnabled: viewModeEnabled,
zenModeEnabled: zenModeEnabled,
gridModeEnabled: gridModeEnabled,
}),
),
);
};
const excalidrawWrapper = document.getElementById("app");
ReactDOM.render(React.createElement(App), excalidrawWrapper);
To view the full example visit 👇
Props
Name | Type | Default | Description |
---|---|---|---|
width |
Number | window.innerWidth |
The width of Excalidraw component |
height |
Number | window.innerHeight |
The height of Excalidraw component |
onChange |
Function | This callback is triggered whenever the component updates due to any change. This callback will receive the excalidraw elements and the current app state. | |
initialData |
{elements?: ExcalidrawElement[], appState?: AppState } |
null | The initial data with which app loads. |
ref |
createRef or callbackRef or { current: { readyPromise: resolvablePromise } } |
Ref to be passed to Excalidraw | |
onCollabButtonClick |
Function | Callback to be triggered when the collab button is clicked | |
isCollaborating |
boolean |
This implies if the app is in collaboration mode | |
onPointerUpdate |
Function | Callback triggered when mouse pointer is updated. | |
onExportToBackend |
Function | Callback triggered when link button is clicked on export dialog | |
langCode |
string | en |
Language code string |
renderFooter |
Function | Function that renders custom UI footer | |
viewModeEnabled |
boolean | This implies if the app is in view mode. | |
zenModeEnabled |
boolean | This implies if the zen mode is enabled | |
gridModeEnabled |
boolean | This implies if the grid mode is enabled | |
libraryReturnUrl |
string | What URL should libraries.excalidraw.com be installed to | |
theme |
light or dark |
The theme of the Excalidraw component | |
name |
string | Name of the drawing |
width
This props defines the width
of the Excalidraw component. Defaults to window.innerWidth
if not passed.
height
This props defines the height
of the Excalidraw component. Defaults to window.innerHeight
if not passed.
onChange
Every time component updates, this callback if passed will get triggered and has the below signature.
(excalidrawElements, appState) => void;
1.excalidrawElements
: Array of excalidrawElements in the scene.
2.appState
: AppState of the scene
Here you can try saving the data to your backend or local storage for example.
initialData
This helps to load Excalidraw with initialData
. It must be an object or a promise which resolves to an object containing the below optional fields.
Name | Type | Descrption |
---|---|---|
elements |
ExcalidrawElement[] | The elements with which Excalidraw should be mounted. |
appState |
AppState | The App state with which Excalidraw should be mounted. |
scrollToContent |
boolean | This attribute implies whether to scroll to the nearest element to center once Excalidraw is mounted. By default, it will not scroll the nearest element to the center. Make sure you pass initialData.appState.scrollX and initialData.appState.scrollY when scrollToContent is false so that scroll positions are retained |
{
"elements": [
{
"type": "rectangle",
"version": 141,
"versionNonce": 361174001,
"isDeleted": false,
"id": "oDVXy8D6rom3H1-LLH2-f",
"fillStyle": "hachure",
"strokeWidth": 1,
"strokeStyle": "solid",
"roughness": 1,
"opacity": 100,
"angle": 0,
"x": 100.50390625,
"y": 93.67578125,
"strokeColor": "#000000",
"backgroundColor": "transparent",
"width": 186.47265625,
"height": 141.9765625,
"seed": 1968410350,
"groupIds": []
}
],
"appState": { "zenModeEnabled": true, "viewBackgroundColor": "#AFEEEE" }
}
You might want to use this when you want to load excalidraw with some initial elements and app state.
ref
You can pass a ref
when you want to access some excalidraw APIs. We expose the below APIs:
API | signature | Usage |
---|---|---|
ready | boolean |
This is set to true once Excalidraw is rendered |
readyPromise | resolvablePromise | This promise will be resolved with the api once excalidraw has rendered. This will be helpful when you want do some action on the host app once this promise resolves. For this to work you will have to pass ref as shown here |
updateScene | (sceneData)) => void |
updates the scene with the sceneData |
resetScene | ({ resetLoadingState: boolean }) => void |
Resets the scene. If resetLoadingState is passed as true then it will also force set the loading state to false. |
getSceneElementsIncludingDeleted | () => ExcalidrawElement[] |
Returns all the elements including the deleted in the scene |
getSceneElements | () => ExcalidrawElement[] |
Returns all the elements excluding the deleted in the scene |
getAppState | () => AppState |
Returns current appState |
history | { clear: () => void } |
This is the history API. history.clear() will clear the history |
setScrollToContent | (ExcalidrawElement[]) => void |
Scroll to the nearest element to center |
setCanvasOffsets | () => void |
Updates the offsets for the Excalidraw component so that the coordinates are computed correctly (for example the cursor position). You should call this API when your app changes the dimensions/position of the Excalidraw container, such as when toggling a sidebar. You don't have to call this when the position is changed on page scroll (we handled that ourselves). |
readyPromise
const excalidrawRef = { current: { readyPromise: resolvablePromise}}
onCollabButtonClick
This callback is triggered when clicked on the collab button in excalidraw. If not supplied, the collab dialog button is not rendered.
isCollaborating
This prop indicates if the app is in collaboration mode.
onPointerUpdate
This callback is triggered when mouse pointer is updated.
({ x, y }, button, pointersMap}) => void;
1.{x, y}
: Pointer coordinates
2.button
: The position of the button. This will be one of ["down", "up"]
3.pointersMap
: pointers map
of the scene
onExportToBackend
This callback is triggered when the shareable-link button is clicked in the export dialog. The link button will only be shown if this callback is passed.
(exportedElements, appState, canvas) => void
exportedElements
: An array of non deleted elements which needs to be exported.appState
: AppState of the scene.canvas
: TheHTMLCanvasElement
of the scene.
langCode
Determines the language of the UI. It should be one of the available language codes. Defaults to en
(English). We also export default language and supported languages which you can import as shown below.
import { defaultLang, languages } from "@excalidraw/excalidraw";
name | type |
---|---|
defaultLang | string |
languages | Language[] |
renderFooter
A function that renders (returns JSX) custom UI footer. For example, you can use this to render a language picker that was previously being rendered by Excalidraw itself (for now, you'll need to implement your own language picker).
viewModeEnabled
This prop indicates whether the app is in view mode
. When supplied, the value takes precedence over intialData.appState.viewModeEnabled
, the view mode
will be fully controlled by the host app, and users won't be able to toggle it from within the app.
zenModeEnabled
This prop indicates whether the app is in zen mode
. When supplied, the value takes precedence over intialData.appState.zenModeEnabled
, the zen mode
will be fully controlled by the host app, and users won't be able to toggle it from within the app.
gridModeEnabled
This prop indicates whether the shows the grid. When supplied, the value takes precedence over intialData.appState.gridModeEnabled
, the grid will be fully controlled by the host app, and users won't be able to toggle it from within the app.
libraryReturnUrl
If supplied, this URL will be used when user tries to install a library from libraries.excalidraw.com. Defaults to window.location.origin
. To install the libraries in the same tab from which it was opened, you need to set window.name
(to any alphanumeric string) — if it's not set it will open in a new tab.
theme
This prop controls Excalidraw's theme. When supplied, the value takes precedence over intialData.appState.theme
, the theme will be fully controlled by the host app, and users won't be able to toggle it from within the app.
name
This prop sets the name of the drawing which will be used when exporting the drawing. When supplied, the value takes precedence over intialData.appState.name
, the name
will be fully controlled by host app and the users won't be able to edit from within Excalidraw.
Does it support collaboration ?
No Excalidraw package doesn't come with collaboration, since this would have different implementations on the consumer so we expose the API's which you can use to communicate with Excalidraw as mentioned above. If you are interested in understanding how Excalidraw does it you can check it here.
Extra API's
getSceneVersion
How to use
import { getSceneVersion } from "@excalidraw/excalidraw"; getSceneVersion(elements: ExcalidrawElement[])
This function returns the current scene version.
getSyncableElements
Signature
getSyncableElements(elements: ExcalidrawElement[]):ExcalidrawElement[]
How to use
import { getSyncableElements } from "@excalidraw/excalidraw";
This function returns all the deleted elements of the scene.
getElementMap
Signature
getElementsMap(elements: ExcalidrawElement[]): {[id: string]: ExcalidrawElement}
How to use
import { getElementsMap } from "@excalidraw/excalidraw";
This function returns an object where each element is mapped to its id.
Restore utilities
restoreAppState
Signature
restoreAppState(appState: ImportedDataState["appState"], localAppState: Partial<AppState> | null): AppState
How to use
import { restoreAppState } from "@excalidraw/excalidraw";
This function will make sure all the keys have appropriate values in appState and if any key is missing, it will be set to default value. If you pass localAppState
, localAppState
value will be preferred over the appState
passed in params.
restoreElements
Signature
restoreElements(elements: ImportedDataState["elements"]): ExcalidrawElement[]
How to use
import { restoreElements } from "@excalidraw/excalidraw";
This function will make sure all properties of element is correctly set and if any attribute is missing, it will be set to default value.
restore
Signature
restoreElements(data: ImportedDataState): DataState
How to use
import { restore } from "@excalidraw/excalidraw";
This function makes sure elements and state is set to appropriate values and set to default value if not present. It is combination of restoreElements and restoreAppState
Export utilities
exportToCanvas
Signature
exportToCanvas({ elements, appState getDimensions, }: ExportOpts
Name | Type | Default | Description |
---|---|---|---|
elements | Excalidraw Element [] | The elements to be exported to canvas | |
appState | AppState | defaultAppState | The app state of the scene |
getDimensions | (width: number, height: number) => {width: number, height: number, scale: number) |
(width, height) => ({ width, height, scale: 1 }) |
A function which returns the width, height and scale with which canvas is to be exported. |
How to use
import { exportToCanvas } from "@excalidraw/excalidraw";
This function returns the canvas with the exported elements, appState and dimensions.
exportToBlob
Signature
exportToBlob( opts: ExportOpts & { mimeType?: string, quality?: number; })
Name | Type | Default | Description |
---|---|---|---|
opts | This param is passed to exportToCanvas . You can refer to exportToCanvas |
||
mimeType | string | "image/png" | Indicates the image format |
quality | number | 0.92 | A value between 0 and 1 indicating the image quality. Applies only to image/jpeg /image/webp MIME types. |
How to use
import { exportToBlob } from "@excalidraw/excalidraw";
Returns a promise which resolves with a blob. It internally uses canvas.ToBlob.
exportToSvg
Signature
exportToSvg({ elements: ExcalidrawElement[], appState: AppState, exportPadding?: number, metadata?: string, }
Name | Type | Default | Description |
---|---|---|---|
elements | Excalidraw Element [] | The elements to exported as svg | |
appState | AppState | defaultAppState | The app state of the scene |
exportPadding | number | 10 | The padding to be added on canvas |
metadata | string | '' | The metadata to be embedded in svg |
This function returns a svg with the exported elements.
Additional attributes of appState for export\*
APIs
Name | Type | Default | Description |
---|---|---|---|
exportBackground | boolean | true | Indicates whether background should be exported |
viewBackgroundColor | string | #fff | The default background color |
shouldAddWatermark | boolean | false | Indicates whether watermark should be exported |
exportWithDarkMode | boolean | false | Indicates whether to export with dark mode |